In this (long) part of the customizable select series, it’s all about gamification. In this article, I’d like to highlight one of my demos, where I aimed to recreate a piece of UI found in the Monster Hunter games. To re-create this behavior, I had to think in terms of keyboard navigation first. This demo requires quite a lot of CSS, as well as some scripting, and in the end, I do want to highlight some accessibility concerns. This is an experiment on how far we can take it when styling select elements.
Read moreabout The customizable select - Part four: Scroll snapping, state queries, monster hunter, and gamification